Whew! Pencils down!
The game is in. I unfortunately didn’t have time to fully debug the “opponents combine influence” rule, so I removed it for now. The good news is, the game is now an intel native universal binary!
There was a lot of controversy over my entry requiring Rosetta over on the idev games board because I was using my employer’s old version of Director to author this. Rules ended up getting changed, but there were still people that strongly preferred an intel native build.
Because of this, I asked for assistance from someone with an up to date version on the Director mailing list I belong to. I got an email back from Allen Partridge, the “Director Evangelist” at Adobe saying he liked my game and that Adobe would be willing to support my entry with my own copy of Director 11. Hooray and thank you Allen! Even if I don’t win any other prizes, I feel like a winner. I still hope to win though! I like my game. ;)
Unfortunately, due to red tape, I didn’t get the license until less than 4 hours ago, and had to scramble to make sure everything worked right. My first build with the new version ran terribly on my wife’s macbook, but I discovered that there was a hotfix update for Director that I needed to download from Adobe. I updated, and everything seems to be working fine now.
That combined with figuring out licensing files, struggling with creating a disk image which got corrupted somehow so the game wouldn’t run, and had to be reposted (fortunately I checked), made things really come down to the wire. Hopefully nothing more got messed up during the last minute crunch.
I did mention that it would be great if Adobe could sponsor the contest with prizes as well. We’ll see.
I hope to breathe a little easier and try everyone else’s games during the next few days. After that, its back to the grind-stone to add a few more features!
Thanks to everyone who helped!
-Matt