I just finished reading all my feedback. It’s generally slightly better than I expected, and I already knew about all the negative stuff. If you read my postmortem, you’ll see that I have plans to fix the issues that people brought up.
uDG is over, but you will see gw0rp again. I might re-title it, though. The l33tsp33k never really caught on. People keep pronouncing vn4n as “vee enn four enn” instead of “vnan.”
I just realized that there is one level in Mission 4 that is totally opaque as to what you are supposed to do. I just fixed that with the latest build. Sorry if you played that far and got confused!
I just put up a new build that skips most of mission 2, guides you through mission 3 a bit more to compensate for the lost instructions, and makes the mission-critical bomb in mission 3 indestructible. Enjoy!
I just posted the music to gw0rp’s temporary web site. If you want to vote for music but don’t feel like playing the whole game, please go to this page and listen to a few tracks.
-Matt’s collision bug shown in the screenshot should be partially fixed
-Najdorf’s collision bug should be fixed
-Elevators play elevator sounds
-Elevators no longer preserve your velocity on the other side
After almost two hours of fighting with Python configuration bull, I finally managed to get py2app to build a package with Python included. It’s 10 MB bigger, but it should run on OS X 10.3!
Also, level 2 is less annoying now. Trust me, 3 and 4 are better.
Psyco was segfaulting during the fourth level because I had some infinite loops. Those are fixed. Also, the last level now restarts if you kill the brain.
All five (well, four point one) missions are in, and the latest build is uploaded. Theoretically, there are no crashes, since I just played the entire game to make sure. Most of the planned features made it in, and there are 32 individual game areas that we laboriously crafted. Enjoy!
Before this build, certain graphics cards, integrated ones in particular, would not draw the backgrounds of levels 2e or 3f. I fixed that problem by scaling those backgrounds down by half and scaling them up again in the game, hard-coded style.